![]() The Runners' side consists of narrow hallways filled with a deadly arsenal of traps which can include traps that will push the players into opposing surfaces ( crushing them), break-away floors which drop Runners into spike pits, and gas chambers which slowly drain health over time, functioning identically to afterburn or bleeding. On the Activator's side, there are various podiums that, when hit with a melee weapon, will activate a specific trap these sides may also feature special pads used to catch up with quicker or more experienced runners. ![]() When the round commences, the activator and runners spawn on two different sides of a special wall which allows only the Activator to view the players on the field and where traps are hidden. The Activator can take the form of a number of bosses, such as Saxton Hale and TV show characters, or a default character model. The Runners must navigate an obstacle course filled with traps that, when activated by the Activator or sometimes triggered by a Runner, will instantly kill any Runners caught in its range of effect. ![]() ![]() In Death Run, the RED team consists of the "Runners" and the BLU team, usually consisting of a single member, is the "Activator(s)". ![]()
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