![]() ![]() ![]() That malaise spreads further to the many environmental obstacles that can be found in each of the levels as well, such as spikes and falling rocks, which are made worse by the subpar platforming of Double Dragon Gaiden. There is a balance to be struck between being functionally enjoyable versus artificial difficulty not within the player’s control. There are maps of striking designs, such as the casino areas, while others are downright frustrating, such as the one that shrouds the entire gauntlet in darkness sans a solitary spotlight on the player character. That is simply because the level design can vary both in terms of visual and gameplay quality. It is a nice iteration of a recognisable mechanic, even if that freshness doesn’t last for long. The twist is that the rest of the missions will only get tougher as levels get bigger, enemies get tougher, and bosses evolve in different ways to up the ante. At the start, players are free to choose from four different missions and tackle them in any order they wish, just like in Mega Man. Being able to overcome weaknesses with the help of a partner and enhancing the general efficiency when trading fists is always satisfying, as is messing around with crazy combinations that shouldn’t work on paper, but are still fun to try anyway.ĭouble Dragon Gaiden mixes things up even more with how it structures progression. In total, there will eventually be 14 different fighters to choose from, to form the most effective tag team there is, and the depth involved is one of the highlights of the experience throughout. Naturally, this plays heavily into stringing together combos, extending air juggles, and dishing out more pain to those foolish enough to stand in the way. What makes it more interesting is the tag-team system for combat in Double Dragon Gaiden: Rise of the Dragons, with players able to swap between two different characters at any given time. ![]()
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